Computer Game Cut Sequence Sound Design Analysis

Task 2.

Analyse the sound design of a range of computer game cut sequences. You must gather video examples and discuss how the sound design gives a sense of:

·         Setting
·         Mood
·         Game genre
·         Narrative

In addition, your analysis must explain how you think specific soundtrack assets have been produced (with reference to production process):

·         VST instruments and effects
·         Studio recording
·         Use of traditional instruments
·         Audio field recordings

Your analysis must contain clear reference to specific sections of your chosen examples.  Your sequence analysis must be uploaded to a blog post on your IG1 blog using the title Computer Game Cut Sequence Sound Design Analysis

1) Dead Space 3

3:35-9:22


2) Fallout New Vegas



3) Last of Us




4) Ratchet & Clank 2: Going Commando




Borderlands 2